![]() Textures with prm at the end are packaged PBR maps.Normal maps also handle the visual transition effect used when you get inked by the Inklings and other miscellaneous effects. Normal maps are used to bring out extra depth and detail. Textures with nor at the end are normal maps.Edited most commonly in basic recolor mods, and are usually the only thing you'll need to change for basic recolor mods. Textures with col at the end are the "main" texture, otherwise known as the base color map.The three most commonly used types of textures are listed below: Both of these types are edited in the same way with Switch Toolbox, the program we use for extracting and replacing textures. ![]() nutexb files, and in-game UI files are stored as. Textures for characters and ingame models are stored as. Now that our files have extracted, they should appear in the proper directory and be ready for editing. You can extract the contents of a folder in CrossArc by simply right clicking and clicking "Extract file(s)." You won't be needing any of the other extraction options. For example, if you wanted to edit Mario's overalls to be a shade of blue on the first costume slot, you would locate the folder fighter/mario/model/body/c00/ in CrossArc. For characters, most textures are contained in their body's costume folder. The first thing you'll need to do is to find the texture or textures you wish to edit. Dump with the FAT32 option and combine the dump files with the steps in the guide I mentioned above. Preparing Our FilesBefore we start, if you're not familiar with using CrossArc, the FAQ section of this guide explains all you need to know about getting familiar with using it.Īssuming you use ARCropolis, you'll need to use the Ultimate Mod Manager to dump your game first so you can extract your textures. CrossModGUI (Optional, used for viewing your texture edits on the model before testing them ingame)ģ.Switch Toolbox (Unblock the zip file on download if things don't work out, use latest release).Here's a list of what all the UI portraits are used for and where to find them.įor an advanced look on how to make your UI look as good as it should and for properly cropping the ingame battle portraits, I would follow this guide. This guide will work for editing UI as well as regular game textures. if you need help for anything in the guide, the Smash Ultimate Modding Group is a useful resource. Taking full credit for content you did not create from scratch isn't cool or permitted. Please credit any content you may have used for your mods when releasing or showcasing. If you want to get started, follow this guide by ThatNintendoNerd and make sure to follow all the steps and get mods running. Some Notes Before StartingThis tutorial assumes you have an exploitable Switch, are capable of modding the game, and know how to install mods with ARCropolis. IntroductionThis tutorial will be guiding you through the process of learning how to export, edit, and replace textures and ingame UI in Super Smash Bros.
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